

Return Of The Obra Dinn
- Data di uscita
- 17 ottobre 2018
- Sviluppatore
- Lucas Pope, 3909
- Editore
- 3909
- Generi
- avventura, indie
- Valutazione
- 4.3/5 su RAWG (764 voti)
- Metacritic
- 88
Offerte
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Il gioco
Testo disponibile solo in inglese
In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea. Early this morning of October 14th, 1807, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Company's London Office, find means to board the ship and recover the Crew Muster Roll book for assessment.
("Obra" is pronounced like "Cobra" without the C).
From the author:
Goals
I want to challenge myself so this'll be a very different game from anything I've done before, including Papers Please. There'll be less creativity with the gameplay and instead I want to experiment with the rendering, story, and a few technical features. Right now I have only a rough idea about the narrative. I'm hoping to capture a compelling mystery with suspense and twists in the limited space of an old merchant sailing ship. It won't be the typical "collect items and look for clues" structure. There's a slightly cool gameplay hook but I won't go into details on that until much later.
Devlog
I'll try to keep this (https://forums.tigsource.com/index.php?topic=40832.0) devlog lively as I make progress. Because the gameplay itself is more standard, there probably won't be as many creative updates as the Papers Please devlog. I will post lots of pictures and builds as soon as I'm able. Things will likely also move slower than Papers Please did too, at least at the start. P,P still takes a good amount of my time so there's less chance for me to maintain a laser-like focus on one project like last time. The lower bound for finishing this game is around 3 months but realistically I think it'll take me around half a year. My Maya skills are pretty rusty so I expect the modeling/animation to take the most time.





















